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The Conjuring of Andrealphus


The Conjuring of Andrealphus
to gain skillful logic…
ANDREALPHUS governs thirty legions. He is an expert at geometry and measurements, he can turn the conjurer into a subtle and skillful debator. The conjuring of Andrealphus requires a skilled and practiced conjurer who shall be ready to engage the spirit if needed to control him. No word that Andrealphus speaks should go unheeded yet not all shall be truthful.
Draw upon the ground a circle and speak ye aloud this invocation:
I conjure thee Andrealphus, in the names of the highest and their power and strength of will and by their virtues and powers I charge thee Andrealphus, that thou shalt not depart from my sight, nor alter thy bodily shape, that thou hath been given the ableness to have appeared in, nor any power shalt thou have of our bodies or souls, earthly or ghostly, but to be obedient to me, and to the words of my conjuration. I conjure thee Andrealphus, by all thrones, dominations, principats, potestats and virtutes, and by their virtues and powers. I conjure and charge, bind and constrain thee Andrealphus, by the highest and their virtues, that thou be obedient unto me, and to come and appear visible unto me, and that in all days, hours, and minutes, wheresoever I be, being called by the virtue of the highest, thou shalt look ready to appear unto me, and to give me good counsel, to give to me thy aid and skillful logic, and in all other things my will quickly to be fulfilled: I charge thee upon pain of everlasting condemnation, Fiat, fiat, fiat, Amen.
When Andrealphus doth appear, speak directly to him and allow thine eye not waver lest he should deceive ye in some trickery.
When ye have finished with him, he should be firmly dismissed with the Dismissal of the Spirit.

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The magick spells:

A Summoning of the Spirits General The Incantation for Wealth The Conjuring of the Spirits The Dismissal of the Spirit
The Conjuring of Shax An Incantation for Binding a Faerie in a Stone The Invocation of Forneus An Invocation for Fortune
The Conjuration of Bileth An Invocation for Discovering Truth The Conjuration of Zepar The Summoning of Phoenix
To Locate Treasure Hidden in the Earth The Conjuring of Andrealphus The Summoning of Flauros To Make Gusoin Appear in a Crystal
A Conjuration of Haagenti An Invocation to Bind an Unknown Spirit An Invocation of the Lost Souls The Conjuration of Balam
An Incantation for Skill The Conjuration of Paimon The Conjuring of Harborim The Incantation of Naberius

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Earth-Based Power Spells

Silkira's Sex Magic

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The Spells of Seven

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